At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with “{2}, {T}, Sacrifice this token: You gain 3 life.” Treasure is an artifact with “{T}, Sacrifice this token: Add one mana of any color.”)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card.
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Whenever you cast a blue spell, exile the top card of target player’s library. Whenever you cast a black spell, exile the top card of target player’s library. Your opponents can’t cast spells with the same name as a card exiled with Circu.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this token: Add one mana of any color.”)
You may have this Equipment enter as a copy of any Equipment on the battlefield.
You don’t lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.