Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
When Thalia’s Lieutenant enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on Thalia’s Lieutenant.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Artifacts you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Flash Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Return all artifact and enchantment cards from your graveyard to the battlefield.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At the beginning of your upkeep, draw a card for each Shrine you control.