Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that’s a copy of target artifact token you control.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Flying, first strike When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner’s library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board. {T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Enchant creature Enchanted creature can’t be blocked except by creatures with flying or reach. Enchanted creature can’t be the target of spells or abilities your opponents control.
Each creature assigns combat damage equal to its toughness rather than its power.