Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Whenever you’re dealt damage, you may create that many 1/1 white Soldier creature tokens. 3/3
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead.
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Flying, vigilance T: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Faithbound Judge Creature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender. Disturb {5}{W}{W} 4/4 // Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep...
First strike When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. 2/2
Vigilance 7/7 Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)