Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
T: Add C. 4, T: Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
First strike T: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2R, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.
Destroy all creatures you don't control and all planeswalkers you don't control.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn’t have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.