Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay 3. When Silvergill Adept enters the battlefield, draw a card.
Ninjutsu 2UB (2UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Changeling (This card is every creature type at all times.) X: Creatures you control become X/X and gain all creature types until end of turn.
This spell costs 2 less for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner’s library. 2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Search your library for a card and put that card into your hand. Then shuffle your library.
You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creatures you control get +1/+1. 1WW, T: Destroy target creature that dealt damage to you this turn.
Chainbreaker comes into play with two -1/-1 counters on it. 3, T: Remove a -1/-1 counter from target creature.