Whenever another creature you control enters or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. 2/2
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. 5/3
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty: 5
Protection from green (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can’t have +1/+1 counters put on them. 1/1
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)