Flying, trample You can’t win the game and your opponents can’t lose the game. 6/6
Creatures you control have menace. (They can’t be blocked except by two or more creatures.)
Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Each opponent can’t cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2