At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
For each creature target player controls, create a token that’s a copy of that creature.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can’t be Wall. (This effect lasts indefinitely.)
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that’s a copy of it, except it’s a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.