Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flying Rimefeather Owl’s power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
For each creature target player controls, create a token that’s a copy of that creature.
Whenever a creature dies, that creature’s controller sacrifices a land of their choice.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.” Crew 3
As long as you’ve lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.