{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can’t block this turn. // Volcanic Fissure As this land enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {R}.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Indestructible (Effects that say “destroy” don’t destroy this artifact.) {T}: Add one mana of any color.
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: This creature gets +1/+0 until end of turn.
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature’s power and toughness until end of turn. {U}: Return this creature to its owner’s hand.
Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn’t trigger abilities of permanents named Psychic Battle.