Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner’s hand.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Warped Space Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock...
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Other Humans you control get +1/+1. Whenever General Kudro or another Human you control enters, exile target card from an opponent’s graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with “This token’s power and toughness are each equal to the number of artifacts and/or creatures you control.” At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. // Barracks of the Thousand (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an ar...
Flying, trample Whenever this creature attacks, create a Treasure token. // Exile the top two cards of target opponent’s library face down. You may look at and play those cards for as long as they remain exiled.
Changeling (This card is every creature type.) Tap an untapped creature you control: This creature gains flying until end of turn.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.