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Weaver of Harmony (JP)

Weaver of Harmony (JP)

1,92 €

Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can’t be targeted.)

Thrun, the Last Troll

Thrun, the Last Troll

1,36 €

This spell can’t be countered. Hexproof (This creature can’t be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll.    

Ghalta, Primal Hunger (ru)

Ghalta, Primal Hunger (ru)

2,48 €

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Dovin's Veto (ru)

Dovin's Veto (ru)

4,34 €

This spell can’t be countered. Counter target noncreature spell.

Corpse Knight (ru)

Corpse Knight (ru)

1,49 €

Whenever another creature you control enters, each opponent loses 1 life.

Goro-Goro and Satoru

Goro-Goro and Satoru

1,24 €

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.

Poison-Tip Archer (ru)

Poison-Tip Archer (ru)

1,46 €

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.

Whirlwind of Thought (ru)

Whirlwind of Thought (ru)

1,55 €

Whenever you cast a noncreature spell, draw a card.

Krosan Grip FOIL

Krosan Grip FOIL

2,73 €

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Destroy target artifact or enchantment.

Amalia Benavides Aguirre FOIL

Amalia Benavides Aguirre FOIL

1,24 €

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)