Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Attach target Equipment to target creature. (Control of the Equipment doesn’t change.)
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
Enchant player At the beginning of enchanted player’s first upkeep each turn, that player gets an additional upkeep step after this step.
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Target opponent chooses a number. You may have that player lose that much life. If you don’t, that player sacrifices all but that many permanents of their choice.
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.