When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This land enters tapped. When this land enters, return a land you control to its owner’s hand. {T}: Add {R}{W}.
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Indestructible
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. 3 : Draw a card.
Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. 1: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1 or one mana of that creature’s color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.