Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that’s one or more colors. Loyalty: 4
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner’s library instead.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7
Target opponent puts the cards from their hand on top of their library. Search that player’s library for that many cards. The player puts those cards into their hand, then shuffles.
{2}{R}, {T}: Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/3
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Flying When Foe-Razer Regent enters, you may have it fight target creature you don’t control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Put a 2/2 white Knight Ally creature token onto the battlefield. [-4]: You get an emblem with "Creatures you control get +1/+1."
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
Look at target player’s hand. Target player discards all non-land cards in his or her hand.