{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Flying When Angel of Despair enters the battlefield, destroy target permanent.
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. 2/3
As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don’t, Wanderwine Hub enters tapped. {T}: Add {W} or {U}.
Enchant creature Enchanted creature has "T: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Enchant creature Enchanted creature has hexproof and can’t be blocked by more than one creature.
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains “{T}: Add {G}{G}{G}” until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
[+2]: Discard up to two cards, then draw that many cards. [-2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [-10]:You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner’s library.
{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. 7/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.