Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. // Stabwhisker the Odious At the beginning of each opponent’s upkeep, that player loses 1 life for each card fewer than three in his or her hand.
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Put a 2/2 white Knight Ally creature token onto the battlefield. [-4]: You get an emblem with "Creatures you control get +1/+1."
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [-1]: Untap target permanent.
Look at target player’s hand. Target player discards all non-land cards in his or her hand.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Flying When Angel of Despair enters the battlefield, destroy target permanent.
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.