{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Whenever you attack, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this token: Draw a card.”) Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
For each creature target player controls, create a token that’s a copy of that creature.
All creatures have “At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.”
Whenever a creature dies, that creature’s controller sacrifices a land of their choice.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.” Crew 3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
As long as you’ve lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.