Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
This creature can’t block. Sacrifice a creature: Put a +1/+1 counter on this creature.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
When Esika’s Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika’s Chariot attacks, create a token that’s a copy of target token you control. Crew 4
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn’t a Human.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don’t control.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner’s hand.