At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner’s control. {2}{W}: Kytheon gains indestructible until end of turn. // Gideon, Battle-Forged +2: Up to one target creature an opponent controls attacks Gideon during its controller’s next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end...
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with “{2}, {T}, Sacrifice this token: You gain 3 life.” Treasure is an artifact with “{T}, Sacrifice this token: Add one mana of any color.”)
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}.
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can’t attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
Other Humans you control get +1/+1. Whenever General Kudro or another Human you control enters, exile target card from an opponent’s graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.