Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Whenever a nontoken creature you control enters, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
Flying, vigilance Activated abilities of creatures your opponents control can’t be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
This spell can’t be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. Loyalty: 4
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
As this land enters, you may reveal a Faerie card from your hand. If you don’t, this land enters tapped. {T}: Add {U} or {B}.
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner’s graveyard, then this enchantment deals that much damage to each opponent.