Convoke When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Return target creature to its owner’s hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don’t lose this mana as steps and phases end.
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don’t control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
This creature can’t be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Ondu Inversion Sorcery Destroy all nonland permanents. /// Ondu Skyruins Land This land enters tapped. {T}: Add {W}.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Search target player’s library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.