Enchant player If a source would deal damage to enchanted player, it deals double that damage instead.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.
2, T: Draw a card. Activate this ability only if you control three or more lands with the same name.
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
This spell can’t be countered. Hexproof (This creature can’t be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll. 4/4
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. 2/3
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player’s graveyard on top of their library in any order. That player draws a card at the beginning of the next turn’s upkeep.
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}
At end of combat, destroy each creature that blocked or was blocked this turn.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}, {T} or {U}, {T}: Return target creature to its owner’s hand unless its controller pays {1}.