Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 6
Suspend 3—0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
T: Add 1 to your mana pool. 2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Destroy target artifact or enchantment.
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever a Dragon you control enters, put a gold counter on Dragon’s Hoard. {T}, Remove a gold counter from Dragon’s Hoard: Draw a card. {T}: Add one mana of any color.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
[+1]: Chandra Nalaar deals 1 damage to target player. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.