Flying Shroud (This creature can’t be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn’t monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn’t have defender.
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
If it’s neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Return all artifact and enchantment cards from your graveyard to the battlefield.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay 3. When Silvergill Adept enters the battlefield, draw a card.