Flash At the beginning of each player’s draw step, that player draws an additional card.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchant creature Shroud (A permanent with shroud can’t be the target of spells or abilities.) Enchanted creature has shroud.
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. 6/6
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can’t attack during extra turns. 4/4
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. 4/6
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu 2UB.
Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3—3G (3G, Discard this card: Put three +1/+1 counters on target creature.)