At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Sliver creatures you control have “Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker.”
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Suspend 3—1 (Rather than cast this card from your hand, pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "T, Sacrifice this artifact: Add one mana of any color.")
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. T: Create Voja, a legendary 2/2 green and white Wolf creature token.
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Flying 1, Return a land you control to its owner’s hand: Create a 1/1 blue Illusion creature token with flying.
When Titania, Protector of Argoth enter the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponent control. Damage and effects that say "destroy" don't destroy it.)
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. 5U: Draw a card, then discard a card.
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.