Haste Whenever one or more creatures you control attack, add that much mana in any combination of R and/or G. Until end of turn, you don't lose this mana as steps and phases end."
You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creatures you control get +1/+1. 1WW, T: Destroy target creature that dealt damage to you this turn.
Chainbreaker comes into play with two -1/-1 counters on it. 3, T: Remove a -1/-1 counter from target creature.
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play. Goblin creatures attack each turn if able.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature’s converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.
T: Add C. T: Target nonland permanent becomes an artifact in addition to its other types until end of turn.