Shroud (This creature can’t be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with “Sacrifice this token: Add {C}.”
Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust — {R}, {T}: Loot deals 3 damage to any target.
As long as you’ve lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Deathtouch Face-down creatures you control have “{2}{U}{B}: Turn this creature face up. If you can’t, exile it, then you may cast the exiled card without paying its mana cost.” Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player’s library.
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don’t control. Destroy each permanent chosen this way.
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.