{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
For each creature target player controls, create a token that’s a copy of that creature.
All creatures have “At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.”
Whenever a creature dies, that creature’s controller sacrifices a land of their choice.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.” Crew 3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.