Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card’s mana value.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice
Copy target instant or sorcery spell, then return it to its owner’s hand. You may choose new targets for the copy.
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can’t enchant that creature, they remain in your graveyard.)
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
Judgment Bolt deals 5 damage to target creature and X damage to that creature’s controller, where X is the number of Equipment you control.
At the beginning of each player’s upkeep, that player sacrifices an artifact, creature, or land of their choice.
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn.
Menace (This creature can’t be blocked except by two or more creatures.) Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Destroy target artifact you don’t control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)