Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
{T}: Add {R}. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. 3/3
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that’s a copy of Mirror-Sigil Sergeant. 4/4
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don’t, you lose the game.
As Engineered Plague enters, choose a creature type. All creatures of the chosen type get -1/-1.
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible 3/3
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it’s a creature card, put that card into your hand. 2/2