Magma Jet deals 2 damage to target creature or player. Scry 2 (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying Haste (This creature can attack and T as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 // Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can’t be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.” Loyalty: 4
Incinerate deals 3 damage to any target. A creature dealt damage this way can’t be regenerated this turn.
Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.