Incinerate deals 3 damage to any target. A creature dealt damage this way can’t be regenerated this turn.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gets +1/+1 until end of turn.
Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
Whenever a creature is put into a graveyard from play, that creature’s controller may draw a card.
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.