Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch. 5/5
({T}: Add {U}.) Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Imprint — When Summoner’s Egg enters, you may exile a card from your hand face down. When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control. 0/4
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.” Loyalty: 4
Incinerate deals 3 damage to any target. A creature dealt damage this way can’t be regenerated this turn.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)