Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards. Loyalty: 3
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Flying Shroud (This creature can’t be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Your opponents can’t gain life. −2: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.” Loyalty: 5
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Loyalty: 4
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner’s hand. Exile Karn’s Temporal Sundering.