Flying When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated. 6/6
Flash At the beginning of each player’s draw step, that player draws an additional card.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchant creature Shroud (A permanent with shroud can’t be the target of spells or abilities.) Enchanted creature has shroud.
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand. Loyalty: 4
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. 6/6
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can’t attack during extra turns. 4/4
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. 4/6
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu 2UB.