Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. 6/6
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it.
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2
As Palace Siege enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Sudden Shock deals 2 damage to any target.
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2}
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra’s Incinerator deals that much damage to target creature or planeswalker that player controls. 6/6