Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) When this Siege enters, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Defense: 3 // Lightshield Array At the beginning of your end step, put a +1/+1 counter on each creature that a...
Counter target noncreature spell. Its controller creates two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this token: Add one mana of any color.”)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}.
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it. Autumn-Tail, Kitsune Sage {1}: Attach target Aura attached to a creature to another creature.
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flying Rimefeather Owl’s power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
For each creature target player controls, create a token that’s a copy of that creature.
Whenever a creature dies, that creature’s controller sacrifices a land of their choice.