Enchant player At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can’t, they lose 5 life.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.” Equip {B}{B}
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Creatures you control have first strike. Creatures your opponents control lose first strike and can’t have or gain first strike.
Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Kicker {3} Indestructible When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner’s hand: Target creature gains trample until end of turn.