Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Return target creature to its owner’s hand. You create a token that’s a copy of that creature.
Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
Coldsteel Heart enters tapped. As Coldsteel Heart enters, choose a color. {T}: Add one mana of the chosen color.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has “At the beginning of your upkeep, you may turn this creature face down.” Morph {1}{U} 0/0
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. 2/2
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards. Loyalty: 3
Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */*