Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
All Sliver creatures have “This creature gets +1/+1 as long as you control a Swamp.” All Slivers have “{B}: Regenerate this permanent.” (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying You don’t lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
When Eternal Witness enters, you may return target card from your graveyard to your hand.
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Deathtouch Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can’t be countered. −2: Target creature you control fights target creature you don’t control.