When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Whenever a creature you control dies, you gain life equal to that creature’s toughness.
You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
Полет Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
r library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature’s mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
For each land you control, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”) {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) Flying When Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchant permanent Enchanted permanent has indestructible. (Effects that say “destroy” don’t destroy that permanent. A creature with indestructible can’t be destroyed by damage.)
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.