You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*
Target player can’t play lands this turn if {R} was spent to cast this spell and can’t cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)
Flying, trample You can’t win the game and your opponents can’t lose the game. 6/6
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. 3/3
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card. 1/3
Creatures you control have menace. (They can’t be blocked except by two or more creatures.)
Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Defender; reach (This creature can block creatures with flying.) Traproot Kami’s toughness is equal to the number of Forests on the battlefield. 0/*
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.