{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1
Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. 1/3
Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 // Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5
{T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
Target player sacrifices half the permanents they control, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player’s upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does,...
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.” Equip {B}{B}
You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Flying, trample You can’t win the game and your opponents can’t lose the game. 6/6
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.