Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.
This spell costs 1 less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. 3W, T: Create a 2/2 white Knight creature token with vigilance.
Rivendell enters the battlefield tapped unless you control a legendary creature. T: Add U. 1U, T: Scry 2. Activate only if you control a legendary creature.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Menace Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don’t, Star Athlete deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.