Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */*
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) 2/1
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card. 1/3
Defender; reach (This creature can block creatures with flying.) Traproot Kami’s toughness is equal to the number of Forests on the battlefield. 0/*
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
When Eternal Witness enters, you may return target card from your graveyard to your hand. 2/1
{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. 2/2