{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever this creature enters or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they’re mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
+1: Elementals you control get +2/+0 until end of turn. −1: Add {R}{R}. −2: Chandra deals 2 damage to any target. Loyalty: 5
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.