Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player’s hand. 4/4
First strike When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. 2/2
As Belbe’s Portal enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Mondronen Shaman Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2 // Tovolar's Magehunter Creature — Werewolf Whenever an opponent casts a spell, Tovolar’s Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar’s Magehunter. 5/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can’t be blocked. 1/1
At the beginning of each player’s first main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. 5/3
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty: 5
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X.