Pack Rat’s power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that’s a copy of Pack Rat. */*
Master of Etherium’s power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */*
Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player’s graveyard. {T}: Add {B}.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Whenever another creature you control enters or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. 2/2
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. 5/3
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty: 5
Protection from green (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can’t have +1/+1 counters put on them. 1/1