Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
First strike T: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2R, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.
Destroy all creatures you don't control and all planeswalkers you don't control.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters then battlefield, create two 1/1 white Cat creature tokens with lifelink.
Pride Sovereign gets +1/+1 for each other Cat you control. W, T, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. 2/1
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn’t have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.